def tracker_system(players: dict[str, list[str]]) -> None: print("=== Achievement Tracker System ===\n") for player in players: print(f"Player {player} achievements: {set((players[player]))}") print("\n=== Achievement Analytics ===") unique_achievements: set[str] = set(()) for player in players: unique_achievements = unique_achievements | set((players[player])) print(f"All unique achievements: {unique_achievements}") print(f"Total unique achievements: {len(unique_achievements)}") common_achievements: set[str] = unique_achievements.intersection(players) print(f"\nCommon to all players: {common_achievements}") rare_achievements: set[str] = set(()) for player in players: temp = set((players[player])) for other in players: if other != player: temp = temp - set((players[other])) rare_achievements = rare_achievements & temp print(f"Rare achievements (1 player): {rare_achievements}\n") if __name__ == "__main__": players = { "Alice": ['first_kill', 'level_10', 'treasure_hunter', 'speed_demon'], "Bob": ['first_kill', 'level_10', 'boss_slayer', 'collector'], "Charlie": ['level_10', 'treasure_hunter', 'boss_slayer', 'speed_demon', 'perfectionist'] } # players = {'alice': ['first_blood', 'pixel_p:unique_achievementserfect', 'speed_runner', 'first_blood', 'first_blood'], 'bob': ['level_master', 'boss_hunter', 'treasure_seeker', 'level_master', 'level_master'], 'charlie': ['treasure_seeker', 'boss_hunter', 'combo_king', 'first_blood', 'boss_hunter', 'first_blood', 'boss_hunter', 'first_blood'], 'diana': ['first_blood', 'combo_king', 'level_master', 'treasure_seeker', 'speed_runner', 'combo_king', 'combo_king', 'level_master'], 'eve': ['level_master', 'treasure_seeker', 'first_blood', 'treasure_seeker', 'first_blood', 'treasure_seeker'], 'frank': ['explorer', 'boss_hunter', 'first_blood', 'explorer', 'first_blood', 'boss_hunter']} tracker_system(players)