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https://github.com/DavidGailleton/42-Piscine_Python.git
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2 Commits
e9daee357a
...
6e6df73007
| Author | SHA1 | Date | |
|---|---|---|---|
| 6e6df73007 | |||
| 516ef290a7 |
@@ -16,6 +16,4 @@ class Card(ABC):
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return res
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def is_playable(self, available_mana: int) -> bool:
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if available_mana > 5:
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return True
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return False
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return available_mana > 5
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@@ -1,5 +1,5 @@
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def main():
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from CreatureCard import CreatureCard
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def main() -> None:
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from .CreatureCard import CreatureCard
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game_state = {"player": "michel", "mana": 6}
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print("=== DataDeck Card Foundation ===\n")
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@@ -7,7 +7,9 @@ def main():
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creature_card = CreatureCard("Fire Dragon", 5, "Legendary", 7, 5)
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print(f"CreatureCard info:\n{creature_card.get_card_info()}")
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print("\nPlaying Fire Dragon with 6 mana available:")
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print(f"Playable: {creature_card.is_playable(game_state['mana'])}")
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playable = creature_card.is_playable(game_state["mana"])
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print(f"Playable: {playable}")
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if playable:
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print(f"Play result: {creature_card.play(game_state)}")
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print("\nFire Dragon attacks Goblin Warrior:")
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print(f"Attack result: {creature_card.attack_target('Goblin Warrior')}")
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@@ -4,10 +4,11 @@ from typing import Union
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class SpellCard(Card):
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def __init__(
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self, name: str, cost: int, rarity: str, effect_type: str
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self, name: str, cost: int, rarity: str, effect_type: str, mana: int
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) -> None:
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super().__init__(name, cost, rarity)
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self.effect_type = effect_type
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self.mana = mana
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def play(self, game_state: dict) -> dict:
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try:
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@@ -1,4 +1,4 @@
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def main():
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def main() -> None:
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from .Deck import Deck
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from .SpellCard import SpellCard
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from .ArtifactCard import ArtifactCard
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@@ -8,7 +8,7 @@ def main():
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deck = Deck()
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print("Building deck with different card types...")
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deck.add_card(
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SpellCard("Lightning Bolt", 5, "Common", "Deal 3 dammage to target")
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SpellCard("Lightning Bolt", 5, "Common", "Deal 3 dammage to target", 5)
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)
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deck.add_card(
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ArtifactCard(
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@@ -1,4 +1,4 @@
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def main():
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def main() -> None:
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from .EliteCard import EliteCard
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print("=== DataDeck Ability System ===\n")
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@@ -1,9 +1,22 @@
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from .GameStrategy import GameStrategy
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from operator import attrgetter
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class AgressiveStrategy(GameStrategy):
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def execute_turn(self, hand: list, battlefield: list) -> dict: ...
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def execute_turn(self, hand: list, battlefield: list) -> dict:
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return {
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"cards_played": [card.name for card in hand],
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"mana_used": 5,
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"targets_attacked": battlefield,
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"damage_dealt": 8,
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}
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def get_strategy_name(self) -> str: ...
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def get_strategy_name(self) -> str:
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return "Aggressive"
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def prioritize_targets(self, available_targets: list) -> list: ...
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def prioritize_targets(self, available_targets: list) -> list:
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try:
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return sorted(available_targets, key=attrgetter("health"))
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except Exception as err:
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print(err)
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return available_targets
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@@ -2,6 +2,7 @@ from .CardFactory import CardFactory
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from random import choice
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from ex0 import Card, CreatureCard
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from ex1 import SpellCard, ArtifactCard
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from copy import deepcopy
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creature_cards = [
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CreatureCard("Fire Dragon", 20, "Rare", 7, 20),
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@@ -9,10 +10,10 @@ creature_cards = [
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]
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spell_cards = [
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SpellCard("Fire Ball", 5, "Rare", "Decrase health by 1 for 3 round"),
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SpellCard("Ice Spike", 3, "Common", "Reduce damage by 2 for 1 round"),
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SpellCard("Fire Ball", 5, "Rare", "Decrase health by 1 for 3 round", 5),
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SpellCard("Ice Spike", 3, "Common", "Reduce damage by 2 for 1 round", 3),
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SpellCard(
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"Lightning bolt", 10, "Legendary", "Card can't play for 3 round"
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"Lightning bolt", 10, "Legendary", "Card can't play for 3 round", 10
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),
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]
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@@ -20,13 +21,15 @@ artifact_cards = [
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ArtifactCard(
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"Mana Ring", 2, "Common", 3, "Increase mana by 1 for each round"
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),
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ArtifactCard("Witch Staff", 6, "Legendary", 5, ""),
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ArtifactCard(
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"Witch Staff", 6, "Legendary", 5, "Decrease 5 mana of a card"
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),
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]
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class FantasyCardFactory(CardFactory):
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def create_creature(self, name_or_power: str | int | None = None) -> Card:
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card = choice(creature_cards)
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card = deepcopy(choice(creature_cards))
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if isinstance(name_or_power, str):
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card.name = name_or_power
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elif isinstance(name_or_power, int):
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@@ -34,13 +37,40 @@ class FantasyCardFactory(CardFactory):
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return card
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def create_spell(self, name_or_power: str | int | None = None) -> Card:
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return super().create_spell(name_or_power)
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card = deepcopy(choice(spell_cards))
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if isinstance(name_or_power, str):
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card.name = name_or_power
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elif isinstance(name_or_power, int):
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card.mana = name_or_power
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return card
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def create_artifact(self, name_or_power: str | int | None = None) -> Card:
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return super().create_artifact(name_or_power)
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card = deepcopy(choice(artifact_cards))
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if isinstance(name_or_power, str):
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card.name = name_or_power
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elif isinstance(name_or_power, int):
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card.durability = name_or_power
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return card
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def create_themed_deck(self, size: int) -> dict:
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return super().create_themed_deck(size)
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deck: dict[str, list[Card]] = {}
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for _ in range(size):
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card = choice(
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[
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self.create_creature(),
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self.create_artifact(),
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self.create_spell(),
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]
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)
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if card.name in deck:
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deck[card.name] += [card]
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else:
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deck[card.name] = [card]
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return deck
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def get_supported_types(self) -> dict:
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return super().get_supported_types()
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return {
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"creatures": [card.name for card in creature_cards],
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"spells": [card.name for card in spell_cards],
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"artifacts": [card.name for card in artifact_cards],
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}
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@@ -0,0 +1,41 @@
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from .CardFactory import CardFactory
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from .GameStrategy import GameStrategy
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class GameEngine:
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def __init__(self) -> None:
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self.turns_simulated = 0
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self.total_damage = 0
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self.created_cards = 0
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def configure_engine(
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self, factory: CardFactory, strategy: GameStrategy
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) -> None:
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self.factory = factory
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self.strategy = strategy
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def simulate_turn(self) -> dict:
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try:
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cards = []
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deck = self.factory.create_themed_deck(3).values()
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for card_list in deck:
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for card in card_list:
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cards += [card]
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hand = [f"{card.name} ({card.cost})" for card in cards]
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print(f"Hand: {hand}")
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turn = self.strategy.execute_turn(cards, ["Enemy player"])
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self.total_damage += turn["damage_dealt"]
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self.created_cards += 3
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self.turns_simulated += 1
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return turn
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except Exception as err:
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print(err)
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return {}
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def get_engine_status(self) -> dict:
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return {
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"turns_simulated": self.turns_simulated,
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"strategy_used": self.strategy.get_strategy_name(),
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"total_damage": self.total_damage,
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"cards_created": self.created_cards,
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}
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@@ -0,0 +1,15 @@
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from .AggresiveStrategy import AgressiveStrategy
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from .CardFactory import CardFactory
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from .FantasyCardFactory import FantasyCardFactory
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from .GameEngine import GameEngine
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from .GameStrategy import GameStrategy
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__version__ = "1.0.0"
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__author__ = "dgaillet"
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__all__ = [
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"AgressiveStrategy",
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"CardFactory",
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"FantasyCardFactory",
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"GameEngine",
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"GameStrategy",
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]
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@@ -0,0 +1,27 @@
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from .GameEngine import GameEngine
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from .FantasyCardFactory import FantasyCardFactory
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from .AggresiveStrategy import AgressiveStrategy
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def main() -> None:
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print("=== DataDeck Game Engine ===\n")
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print("Configuring Fantasy Card Game...")
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engine = GameEngine()
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engine.configure_engine(FantasyCardFactory(), AgressiveStrategy())
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print(f"Factory: {engine.factory.__class__.__name__}")
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print(f"Strategy: {engine.strategy.__class__.__name__}")
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print(f"Available types: {engine.factory.get_supported_types()}")
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print("\nSimulating aggressive turn...")
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actions = engine.simulate_turn()
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print("\nTurn execution:")
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print(f"Strategy: {engine.strategy.get_strategy_name()}")
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print(f"Actions: {actions}")
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print("\nGame Report:")
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print(f"{engine.get_engine_status()}")
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print(
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"\nAbstract Factory + Strategy Pattern: Maximum flexibility achieved!"
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)
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if __name__ == "__main__":
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main()
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15
07/ex4/Rankable.py
Normal file
15
07/ex4/Rankable.py
Normal file
@@ -0,0 +1,15 @@
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from abc import ABC, abstractmethod
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class Rankable(ABC):
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@abstractmethod
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def calculate_rating(self) -> int: ...
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@abstractmethod
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def update_wins(self, wins: int) -> None: ...
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@abstractmethod
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def update_losses(self, losses: int) -> None: ...
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@abstractmethod
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def get_rank_info(self) -> dict: ...
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97
07/ex4/TournamentCard.py
Normal file
97
07/ex4/TournamentCard.py
Normal file
@@ -0,0 +1,97 @@
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from ex0 import Card
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from ex2 import Combatable
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from .Rankable import Rankable
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from typing import Union
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class TournamentCard(Card, Combatable, Rankable):
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def __init__(
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self,
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id: str,
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name: str,
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cost: int,
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rarity: str,
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damage: int,
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health: int,
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shield: int,
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rank: int,
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) -> None:
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super().__init__(name, cost, rarity)
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self.id = id
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self.looses = 0
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self.wins = 0
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self.damage = damage
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self.health = health
|
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self.shield = shield
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self.rank = rank
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|
||||
def play(self, game_state: dict) -> dict:
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try:
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res: dict[str, int | str] = {}
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if game_state["mana"] < 2:
|
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raise Exception("Not enough mana")
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res["card_played"] = self.name
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res["mana_used"] = 2
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return res
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except Exception as err:
|
||||
print(err)
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return {}
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|
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def attack(self, target: str) -> dict:
|
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return {
|
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"attacker": self.name,
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"target": target,
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"damage_dealt": self.damage,
|
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"combat_type": "melee",
|
||||
}
|
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|
||||
def defend(self, incoming_damage: int) -> dict:
|
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res: dict[str, Union[str, int, bool]] = {}
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res["defender"] = self.name
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if incoming_damage <= self.shield:
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res["damage_blocked"] = incoming_damage
|
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res["damage_taken"] = 0
|
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else:
|
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res["damage_taken"] = incoming_damage - self.shield
|
||||
res["damage_blocked"] = self.shield
|
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self.health -= incoming_damage - self.shield
|
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res["still_alive"] = self.health > 0
|
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return res
|
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|
||||
def get_combate_stats(self) -> dict:
|
||||
return {
|
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"damage": self.damage,
|
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"health": self.health,
|
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"shield": self.shield,
|
||||
}
|
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|
||||
def calculate_rating(self) -> int:
|
||||
try:
|
||||
if self.wins == 0:
|
||||
return self.rank - self.looses * 10
|
||||
return self.rank + (int(self.wins / self.looses) * 10)
|
||||
except ZeroDivisionError:
|
||||
return self.rank + self.wins * 10
|
||||
except Exception as err:
|
||||
print(err)
|
||||
return self.rank
|
||||
|
||||
def get_tournament_stats(self) -> dict:
|
||||
return {
|
||||
"Interfaces": "[Card, Combatable, Rankable]",
|
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"Rating": self.calculate_rating(),
|
||||
"Record": f"{self.wins}-{self.looses}",
|
||||
}
|
||||
|
||||
def update_wins(self, wins: int) -> None:
|
||||
self.wins = wins
|
||||
|
||||
def update_losses(self, losses: int) -> None:
|
||||
self.looses = losses
|
||||
|
||||
def get_rank_info(self) -> dict:
|
||||
return {
|
||||
"wins": self.wins,
|
||||
"looses": self.looses,
|
||||
"rank": self.rank,
|
||||
}
|
||||
65
07/ex4/TournamentPlatform.py
Normal file
65
07/ex4/TournamentPlatform.py
Normal file
@@ -0,0 +1,65 @@
|
||||
from .TournamentCard import TournamentCard
|
||||
|
||||
|
||||
class TournamentPlatform:
|
||||
def __init__(self) -> None:
|
||||
self.cards: list[TournamentCard] = []
|
||||
self.math_played = 0
|
||||
|
||||
def register_card(self, card: TournamentCard) -> str:
|
||||
try:
|
||||
stats = card.get_tournament_stats()
|
||||
res = f"{card.name} (ID: {card.id}):\n\
|
||||
- Interfaces: {stats['Interfaces']}\n\
|
||||
- Rating: {stats['Rating']}\n\
|
||||
- Record: {stats['Record']}\n"
|
||||
self.cards += [card]
|
||||
return res
|
||||
except Exception:
|
||||
print("Invalid card")
|
||||
return "error"
|
||||
|
||||
def create_match(self, card1_id: str, card2_id: str) -> dict:
|
||||
from random import shuffle
|
||||
|
||||
try:
|
||||
cards = [
|
||||
card
|
||||
for card in self.cards
|
||||
if card.id == card1_id or card.id == card2_id
|
||||
]
|
||||
if len(cards) != 2:
|
||||
raise Exception(
|
||||
"At least once of cards id provide isn't in platform"
|
||||
)
|
||||
shuffle(cards)
|
||||
winner = cards.pop()
|
||||
loser = cards.pop()
|
||||
winner.update_wins(winner.wins + 1)
|
||||
loser.update_losses(loser.looses + 1)
|
||||
self.math_played += 1
|
||||
return {
|
||||
"winner": winner.id,
|
||||
"loser": loser.id,
|
||||
"winner_rating": winner.calculate_rating(),
|
||||
"loser_rating": loser.calculate_rating(),
|
||||
}
|
||||
except Exception as err:
|
||||
print(err)
|
||||
return {}
|
||||
|
||||
def get_leaderboard(self) -> list:
|
||||
return sorted(
|
||||
self.cards, key=lambda x: x.calculate_rating(), reverse=True
|
||||
)
|
||||
|
||||
def generate_tournament_report(self) -> dict:
|
||||
return {
|
||||
"total_cards": len(self.cards),
|
||||
"mathes_played": self.math_played,
|
||||
"avg_rating": int(
|
||||
sum([card.calculate_rating() for card in self.cards])
|
||||
/ len(self.cards)
|
||||
),
|
||||
"platform_status": "active",
|
||||
}
|
||||
7
07/ex4/__init__.py
Normal file
7
07/ex4/__init__.py
Normal file
@@ -0,0 +1,7 @@
|
||||
from .Rankable import Rankable
|
||||
from .TournamentCard import TournamentCard
|
||||
from .TournamentPlatform import TournamentPlatform
|
||||
|
||||
__version__ = "1.0.0"
|
||||
__author__ = "dgaillet"
|
||||
__all__ = ["Rankable", "TournamentCard", "TournamentPlatform"]
|
||||
39
07/ex4/main.py
Normal file
39
07/ex4/main.py
Normal file
@@ -0,0 +1,39 @@
|
||||
from .TournamentCard import TournamentCard
|
||||
from .TournamentPlatform import TournamentPlatform
|
||||
|
||||
|
||||
def main() -> None:
|
||||
print("=== DataDeck Tournament Platform ===\n")
|
||||
print("Registering Tournament Cards...\n")
|
||||
platform = TournamentPlatform()
|
||||
print(
|
||||
platform.register_card(
|
||||
TournamentCard(
|
||||
"dragon_001", "Fire Dragon", 20, "Rare", 15, 25, 5, 1200
|
||||
)
|
||||
)
|
||||
)
|
||||
print(
|
||||
platform.register_card(
|
||||
TournamentCard(
|
||||
"wizard_001", "Ice Wizard", 15, "common", 10, 30, 4, 1150
|
||||
)
|
||||
)
|
||||
)
|
||||
print("Creating tournament match...")
|
||||
match_res = platform.create_match("dragon_001", "wizard_001")
|
||||
print(f"Math result: {match_res}\n")
|
||||
print("Tournament Leaderboard:")
|
||||
leaderboard = platform.get_leaderboard()
|
||||
for i in range(len(leaderboard)):
|
||||
print(f"{i + 1}. {leaderboard[i].name} - Rating:\
|
||||
{leaderboard[i].calculate_rating()}\
|
||||
({leaderboard[i].get_tournament_stats()['Record']})")
|
||||
print("\nPlatform Report:")
|
||||
print(platform.generate_tournament_report())
|
||||
print("\n=== Tournament Platform Successfully Deployed! ===")
|
||||
print("All abstract patterns working together harmoniously!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user