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https://github.com/DavidGailleton/42-Piscine_Python.git
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83efbc7cc0
| Author | SHA1 | Date | |
|---|---|---|---|
| 83efbc7cc0 | |||
| 3158ce4eca | |||
| eab1167091 |
@@ -15,6 +15,7 @@ def check_temperature(temp_str: str) -> int | None:
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print("Error: " + temp_str + "°C", ex)
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return (None)
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if __name__ == "__main__":
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print("=== Garden Temperature checker ===")
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print("\nTesting temperature: 25")
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@@ -1,7 +1,7 @@
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def water_plants(plant_list: list[str | None]) -> None:
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"""Display watering plant if plant is a string"""
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for plant in plant_list:
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if plant == None:
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if not plant:
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raise ValueError
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print("Watering", plant)
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@@ -14,7 +14,7 @@ def test_watering_system() -> None:
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try:
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print("Opening watering system")
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water_plants(plants)
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except:
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except ValueError:
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print("Error: Cannot water None - invalid plant!")
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finally:
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print("Closing watering system (cleanup)")
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@@ -1,14 +1,19 @@
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def check_plant_health(plant_name: str, water_level: int, sunlight_hours: int) -> None:
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def check_plant_health(plant_name: str, water_level: int,
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sunlight_hours: int) -> None:
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if not plant_name or not plant_name[0]:
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raise ValueError("Error: Plant name cannot be empty")
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elif water_level < 1:
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raise ValueError(f"Error: Water level {water_level} is too low (min 1)")
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raise ValueError(f"Error: Water level {water_level}\
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is too low (min 1)")
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elif water_level > 10:
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raise ValueError(f"Error: Water level {water_level} is too high (max 10)")
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raise ValueError(f"Error: Water level {water_level}\
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is too high (max 10)")
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elif sunlight_hours < 2:
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raise ValueError(f"Error: Sunlight hours {sunlight_hours} is too low (min 2)")
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raise ValueError(f"Error: Sunlight hours {sunlight_hours}\
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is too low (min 2)")
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elif sunlight_hours > 12:
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raise ValueError(f"Error: Sunlight hours {sunlight_hours} is too high (max 12)")
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raise ValueError(f"Error: Sunlight hours {sunlight_hours}\
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is too high (max 12)")
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else:
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print("Plant '" + plant_name + "' is healthy!")
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@@ -34,7 +34,8 @@ class Plant:
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__water_level: int
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__sunlight_hours: int
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def __init__(self, name: str, water_level: int, sunlight_hours: int) -> None:
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def __init__(self, name: str, water_level: int,
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sunlight_hours: int) -> None:
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if name == "":
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raise Exception("Plant name cannot be empty")
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self.set_name(name)
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@@ -57,7 +58,7 @@ class Plant:
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self.__name = name
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def set_water_level(self, water_level: int) -> None:
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if water_level < 1:
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if water_level < 1:
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raise WaterError(f"Water level {water_level} is too low (min 1)")
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if water_level > 10:
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raise WaterError(f"Water level {water_level} is too high (max 10)")
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@@ -65,9 +66,11 @@ class Plant:
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def set_sunlight_hours(self, sunlight_hours: int) -> None:
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if sunlight_hours < 2:
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raise SunlightError(f"Sunlight hours {sunlight_hours} is too low (min 2)")
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raise SunlightError(f"Sunlight hours {sunlight_hours}\
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is too low (min 2)")
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if sunlight_hours > 12:
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raise SunlightError(f"Sunlight hours {sunlight_hours} is too high (max 12)")
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raise SunlightError(f"Sunlight hours {sunlight_hours}\
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is too high (max 12)")
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self.__sunlight_hours = sunlight_hours
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def water_plant(self) -> None:
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@@ -88,7 +91,6 @@ class GardenManager:
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def __str__(self) -> str:
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return f"Caught WaterTankError: {self.message}"
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def __init__(self) -> None:
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self.garden = []
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self.__water_tank_level = 0
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@@ -115,15 +117,20 @@ class GardenManager:
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try:
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for plant in self.garden:
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if plant.get_water_level() < 1:
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raise WaterError(f"{plant.get_name()}: Water level {plant.get_water_level()} is too low (min 1)")
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raise WaterError(f"{plant.get_name()}: Water level\
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{plant.get_water_level()} is too low (min 1)")
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elif plant.get_water_level() > 10:
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raise WaterError(f"{plant.get_name()}: Water level {plant.get_water_level()} is too high (max 10)")
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raise WaterError(f"{plant.get_name()}: Water level\
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{plant.get_water_level()} is too high (max 10)")
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elif plant.get_sunlight_hours() < 2:
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raise SunlightError(f"{plant.get_name()}: Sunlight hours {plant.get_sunlight_hours()} is too low (min 2)")
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raise SunlightError(f"{plant.get_name()}: Sunlight hours\
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{plant.get_sunlight_hours()} is too low (min 2)")
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elif plant.get_sunlight_hours() > 12:
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raise SunlightError(f"{plant.get_name()}: Sunlight hours {plant.get_sunlight_hours()} is too high (max 12)")
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raise SunlightError(f"{plant.get_name()}: Sunlight hours\
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{plant.get_sunlight_hours()} is too high (max 12)")
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else:
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print(f"{plant.get_name()}: healthy (water: {plant.get_water_level()}, sun: {plant.get_sunlight_hours()})")
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print(f"{plant.get_name()}: healthy (water:\
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{plant.get_water_level()}, sun: {plant.get_sunlight_hours()})")
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except (WaterError, SunlightError) as err:
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print(err)
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@@ -3,7 +3,8 @@ import sys
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if __name__ == "__main__":
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args = sys.argv
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if len(args) <= 1:
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print("No scores provided. Usage: python3 ft_score_analytics.py <score1> <score2> ...")
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print("No scores provided. Usage: python3\
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ft_score_analytics.py <score1> <score2> ...")
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else:
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scores = [0] * (len(args) - 1)
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i = 0
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@@ -1,35 +1,42 @@
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class Player:
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__name: str
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__achievements: set[str]
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def __init__(self, name:str, achievements: set[str]) -> None:
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self.__name = name
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self.__achievements = achievements
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def get_name(self) -> str:
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return self.__name
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def get_achievements(self) -> set[str]:
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return self.__achievements
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def tracker_system(players: dict[str, list[str]]) -> None:
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print("=== Achievement Tracker System ===\n")
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for player in players:
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print(f"Player {player} achievements: {set((players[player]))}")
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print("\n=== Achievement Analytics ===")
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unique_achievements: set[str] = set(())
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for player in players:
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unique_achievements = unique_achievements | set((players[player]))
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print(f"All unique achievements: {unique_achievements}")
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print(f"Total unique achievements: {len(unique_achievements)}")
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common_achievements: set[str] = unique_achievements
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for player in players:
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common_achievements = common_achievements & set((players[player]))
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print(f"\nCommon to all players: {common_achievements}")
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player_rare: dict[str, set[str]] = {}
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for player in players:
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temp = set((players[player]))
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for other in players:
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if other != player:
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temp = temp - set((players[other]))
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player_rare[player] = temp
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rare_achievements: set[str] = set(())
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for n in player_rare:
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rare_achievements = rare_achievements | player_rare[n]
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print(f"Rare achievements (1 player): {rare_achievements}\n")
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a_vs_b_common = set((players["Alice"])) & set((players["Bob"]))
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print(f"Alice vs Bob common: {a_vs_b_common}")
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alice_unique = set((players["Alice"])) - set((players["Bob"]))
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print(f"Alice unique: {alice_unique}")
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bob_unique = set((players["Bob"])) - set((players["Alice"]))
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print(f"Bob unique: {bob_unique}")
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if __name__ == "__main__":
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players = [
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Player("Alice", set(('first_kill', 'level_10', 'treasure_hunter', 'speed_demon'))),
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Player("Bob",set(('first_kill', 'level_10', 'boss_slayer', 'collector'))),
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Player("Charlie", set(('level_10', 'treasure_hunter', 'boss_slayer', 'speed_demon', 'perfectionist')))
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]
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print("=== Achievement Tracker System ===\n")
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for n in players:
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print(f"Player {n.get_name()} achievements: {n.get_achievements()}")
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print("\n=== Achievement Analytics ===")
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unique_achievements = players[0].get_achievements() | players[1].get_achievements() | players[2].get_achievements()
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print(f"All unique achievements: {unique_achievements}")
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print(f"Total unique achievements: {len(unique_achievements)}")
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common_achievements = players[0].get_achievements() & players[1].get_achievements() & players[2].get_achievements()
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print(f"\nCommon to all players: {common_achievements}")
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p0_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
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p1_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
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p2_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
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print(f"Rare achievements (1 player): {rare_achievements}")
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players = {
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"Alice": ['first_kill', 'level_10',
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'treasure_hunter', 'speed_demon'],
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"Bob": ['first_kill', 'level_10', 'boss_slayer', 'collector'],
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"Charlie": ['level_10', 'treasure_hunter', 'boss_slayer',
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'speed_demon', 'perfectionist']
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}
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tracker_system(players)
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