mirror of
https://github.com/DavidGailleton/42-Piscine_Python.git
synced 2026-03-14 05:06:55 +01:00
module 7 ex 3
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@@ -1,9 +1,22 @@
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from .GameStrategy import GameStrategy
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from operator import attrgetter
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class AgressiveStrategy(GameStrategy):
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def execute_turn(self, hand: list, battlefield: list) -> dict: ...
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def execute_turn(self, hand: list, battlefield: list) -> dict:
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return {
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"cards_played": [card.name for card in hand],
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"mana_used": 5,
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"targets_attacked": battlefield,
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"damage_dealt": 8,
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}
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def get_strategy_name(self) -> str: ...
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def get_strategy_name(self) -> str:
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return "Aggressive"
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def prioritize_targets(self, available_targets: list) -> list: ...
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def prioritize_targets(self, available_targets: list) -> list:
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try:
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return sorted(available_targets, key=attrgetter("health"))
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except Exception as err:
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print(err)
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return available_targets
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@@ -2,6 +2,7 @@ from .CardFactory import CardFactory
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from random import choice
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from ex0 import Card, CreatureCard
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from ex1 import SpellCard, ArtifactCard
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from copy import deepcopy
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creature_cards = [
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CreatureCard("Fire Dragon", 20, "Rare", 7, 20),
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@@ -9,10 +10,10 @@ creature_cards = [
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]
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spell_cards = [
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SpellCard("Fire Ball", 5, "Rare", "Decrase health by 1 for 3 round"),
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SpellCard("Ice Spike", 3, "Common", "Reduce damage by 2 for 1 round"),
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SpellCard("Fire Ball", 5, "Rare", "Decrase health by 1 for 3 round", 5),
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SpellCard("Ice Spike", 3, "Common", "Reduce damage by 2 for 1 round", 3),
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SpellCard(
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"Lightning bolt", 10, "Legendary", "Card can't play for 3 round"
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"Lightning bolt", 10, "Legendary", "Card can't play for 3 round", 10
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),
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]
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@@ -20,13 +21,15 @@ artifact_cards = [
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ArtifactCard(
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"Mana Ring", 2, "Common", 3, "Increase mana by 1 for each round"
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),
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ArtifactCard("Witch Staff", 6, "Legendary", 5, ""),
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ArtifactCard(
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"Witch Staff", 6, "Legendary", 5, "Decrease 5 mana of a card"
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),
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]
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class FantasyCardFactory(CardFactory):
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def create_creature(self, name_or_power: str | int | None = None) -> Card:
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card = choice(creature_cards)
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card = deepcopy(choice(creature_cards))
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if isinstance(name_or_power, str):
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card.name = name_or_power
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elif isinstance(name_or_power, int):
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@@ -34,13 +37,40 @@ class FantasyCardFactory(CardFactory):
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return card
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def create_spell(self, name_or_power: str | int | None = None) -> Card:
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return super().create_spell(name_or_power)
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card = deepcopy(choice(spell_cards))
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if isinstance(name_or_power, str):
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card.name = name_or_power
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elif isinstance(name_or_power, int):
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card.mana = name_or_power
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return card
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def create_artifact(self, name_or_power: str | int | None = None) -> Card:
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return super().create_artifact(name_or_power)
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card = deepcopy(choice(artifact_cards))
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if isinstance(name_or_power, str):
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card.name = name_or_power
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elif isinstance(name_or_power, int):
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card.durability = name_or_power
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return card
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def create_themed_deck(self, size: int) -> dict:
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return super().create_themed_deck(size)
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deck: dict[str, list[Card]] = {}
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for _ in range(size):
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card = choice(
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[
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self.create_creature(),
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self.create_artifact(),
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self.create_spell(),
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]
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)
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if card.name in deck:
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deck[card.name] += [card]
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else:
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deck[card.name] = [card]
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return deck
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def get_supported_types(self) -> dict:
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return super().get_supported_types()
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return {
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"creatures": [card.name for card in creature_cards],
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"spells": [card.name for card in spell_cards],
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"artifacts": [card.name for card in artifact_cards],
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}
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@@ -0,0 +1,41 @@
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from .CardFactory import CardFactory
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from .GameStrategy import GameStrategy
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class GameEngine:
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def __init__(self) -> None:
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self.turns_simulated = 0
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self.total_damage = 0
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self.created_cards = 0
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def configure_engine(
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self, factory: CardFactory, strategy: GameStrategy
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) -> None:
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self.factory = factory
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self.strategy = strategy
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def simulate_turn(self) -> dict:
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try:
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cards = []
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deck = self.factory.create_themed_deck(3).values()
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for card_list in deck:
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for card in card_list:
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cards += [card]
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hand = [f"{card.name} ({card.cost})" for card in cards]
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print(f"Hand: {hand}")
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turn = self.strategy.execute_turn(cards, ["Enemy player"])
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self.total_damage += turn["damage_dealt"]
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self.created_cards += 3
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self.turns_simulated += 1
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return turn
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except Exception as err:
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print(err)
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return {}
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def get_engine_status(self) -> dict:
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return {
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"turns_simulated": self.turns_simulated,
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"strategy_used": self.strategy.get_strategy_name(),
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"total_damage": self.total_damage,
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"cards_created": self.created_cards,
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}
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@@ -0,0 +1,15 @@
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from .AggresiveStrategy import AgressiveStrategy
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from .CardFactory import CardFactory
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from .FantasyCardFactory import FantasyCardFactory
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from .GameEngine import GameEngine
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from .GameStrategy import GameStrategy
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__version__ = "1.0.0"
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__author__ = "dgaillet"
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__all__ = [
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"AgressiveStrategy",
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"CardFactory",
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"FantasyCardFactory",
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"GameEngine",
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"GameStrategy",
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]
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@@ -0,0 +1,27 @@
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from .GameEngine import GameEngine
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from .FantasyCardFactory import FantasyCardFactory
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from .AggresiveStrategy import AgressiveStrategy
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def main() -> None:
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print("=== DataDeck Game Engine ===\n")
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print("Configuring Fantasy Card Game...")
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engine = GameEngine()
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engine.configure_engine(FantasyCardFactory(), AgressiveStrategy())
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print(f"Factory: {engine.factory.__class__.__name__}")
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print(f"Strategy: {engine.strategy.__class__.__name__}")
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print(f"Available types: {engine.factory.get_supported_types()}")
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print("\nSimulating aggressive turn...")
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actions = engine.simulate_turn()
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print("\nTurn execution:")
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print(f"Strategy: {engine.strategy.get_strategy_name()}")
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print(f"Actions: {actions}")
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print("\nGame Report:")
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print(f"{engine.get_engine_status()}")
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print(
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"\nAbstract Factory + Strategy Pattern: Maximum flexibility achieved!"
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)
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if __name__ == "__main__":
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main()
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