03/03 WIP

This commit is contained in:
2026-02-05 11:21:14 +01:00
parent eab1167091
commit 3158ce4eca

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@@ -1,35 +1,30 @@
class Player: def tracker_system(players: dict[str, list[str]]) -> None:
__name: str print("=== Achievement Tracker System ===\n")
__achievements: set[str] for player in players:
print(f"Player {player} achievements: {set((players[player]))}")
def __init__(self, name:str, achievements: set[str]) -> None: print("\n=== Achievement Analytics ===")
self.__name = name unique_achievements: set[str] = set(())
self.__achievements = achievements for player in players:
unique_achievements = unique_achievements | set((players[player]))
def get_name(self) -> str: print(f"All unique achievements: {unique_achievements}")
return self.__name print(f"Total unique achievements: {len(unique_achievements)}")
common_achievements: set[str] = unique_achievements.intersection(players)
def get_achievements(self) -> set[str]: print(f"\nCommon to all players: {common_achievements}")
return self.__achievements rare_achievements: set[str] = set(())
for player in players:
temp = set((players[player]))
for other in players:
if other != player:
temp = temp - set((players[other]))
rare_achievements = rare_achievements & temp
print(f"Rare achievements (1 player): {rare_achievements}\n")
if __name__ == "__main__": if __name__ == "__main__":
players = [ players = {
Player("Alice", set(('first_kill', 'level_10', 'treasure_hunter', 'speed_demon'))), "Alice": ['first_kill', 'level_10', 'treasure_hunter', 'speed_demon'],
Player("Bob",set(('first_kill', 'level_10', 'boss_slayer', 'collector'))), "Bob": ['first_kill', 'level_10', 'boss_slayer', 'collector'],
Player("Charlie", set(('level_10', 'treasure_hunter', 'boss_slayer', 'speed_demon', 'perfectionist'))) "Charlie": ['level_10', 'treasure_hunter', 'boss_slayer', 'speed_demon', 'perfectionist']
] }
print("=== Achievement Tracker System ===\n") # players = {'alice': ['first_blood', 'pixel_p:unique_achievementserfect', 'speed_runner', 'first_blood', 'first_blood'], 'bob': ['level_master', 'boss_hunter', 'treasure_seeker', 'level_master', 'level_master'], 'charlie': ['treasure_seeker', 'boss_hunter', 'combo_king', 'first_blood', 'boss_hunter', 'first_blood', 'boss_hunter', 'first_blood'], 'diana': ['first_blood', 'combo_king', 'level_master', 'treasure_seeker', 'speed_runner', 'combo_king', 'combo_king', 'level_master'], 'eve': ['level_master', 'treasure_seeker', 'first_blood', 'treasure_seeker', 'first_blood', 'treasure_seeker'], 'frank': ['explorer', 'boss_hunter', 'first_blood', 'explorer', 'first_blood', 'boss_hunter']}
for n in players: tracker_system(players)
print(f"Player {n.get_name()} achievements: {n.get_achievements()}")
print("\n=== Achievement Analytics ===")
unique_achievements = players[0].get_achievements() | players[1].get_achievements() | players[2].get_achievements()
print(f"All unique achievements: {unique_achievements}")
print(f"Total unique achievements: {len(unique_achievements)}")
common_achievements = players[0].get_achievements() & players[1].get_achievements() & players[2].get_achievements()
print(f"\nCommon to all players: {common_achievements}")
p0_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
p1_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
p2_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
print(f"Rare achievements (1 player): {rare_achievements}")