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https://github.com/DavidGailleton/42-Piscine_Python.git
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03/03 WIP
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@@ -1,35 +1,30 @@
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class Player:
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__name: str
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__achievements: set[str]
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def __init__(self, name:str, achievements: set[str]) -> None:
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self.__name = name
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self.__achievements = achievements
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def get_name(self) -> str:
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return self.__name
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def get_achievements(self) -> set[str]:
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return self.__achievements
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def tracker_system(players: dict[str, list[str]]) -> None:
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print("=== Achievement Tracker System ===\n")
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for player in players:
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print(f"Player {player} achievements: {set((players[player]))}")
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print("\n=== Achievement Analytics ===")
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unique_achievements: set[str] = set(())
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for player in players:
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unique_achievements = unique_achievements | set((players[player]))
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print(f"All unique achievements: {unique_achievements}")
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print(f"Total unique achievements: {len(unique_achievements)}")
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common_achievements: set[str] = unique_achievements.intersection(players)
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print(f"\nCommon to all players: {common_achievements}")
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rare_achievements: set[str] = set(())
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for player in players:
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temp = set((players[player]))
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for other in players:
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if other != player:
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temp = temp - set((players[other]))
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rare_achievements = rare_achievements & temp
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print(f"Rare achievements (1 player): {rare_achievements}\n")
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if __name__ == "__main__":
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players = [
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Player("Alice", set(('first_kill', 'level_10', 'treasure_hunter', 'speed_demon'))),
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Player("Bob",set(('first_kill', 'level_10', 'boss_slayer', 'collector'))),
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Player("Charlie", set(('level_10', 'treasure_hunter', 'boss_slayer', 'speed_demon', 'perfectionist')))
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]
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print("=== Achievement Tracker System ===\n")
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for n in players:
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print(f"Player {n.get_name()} achievements: {n.get_achievements()}")
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print("\n=== Achievement Analytics ===")
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unique_achievements = players[0].get_achievements() | players[1].get_achievements() | players[2].get_achievements()
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print(f"All unique achievements: {unique_achievements}")
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print(f"Total unique achievements: {len(unique_achievements)}")
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common_achievements = players[0].get_achievements() & players[1].get_achievements() & players[2].get_achievements()
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print(f"\nCommon to all players: {common_achievements}")
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p0_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
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p1_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
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p2_achievements = players[0].get_achievements() - players[1].get_achievements() - players[2].get_achievements()
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print(f"Rare achievements (1 player): {rare_achievements}")
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players = {
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"Alice": ['first_kill', 'level_10', 'treasure_hunter', 'speed_demon'],
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"Bob": ['first_kill', 'level_10', 'boss_slayer', 'collector'],
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"Charlie": ['level_10', 'treasure_hunter', 'boss_slayer', 'speed_demon', 'perfectionist']
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}
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# players = {'alice': ['first_blood', 'pixel_p:unique_achievementserfect', 'speed_runner', 'first_blood', 'first_blood'], 'bob': ['level_master', 'boss_hunter', 'treasure_seeker', 'level_master', 'level_master'], 'charlie': ['treasure_seeker', 'boss_hunter', 'combo_king', 'first_blood', 'boss_hunter', 'first_blood', 'boss_hunter', 'first_blood'], 'diana': ['first_blood', 'combo_king', 'level_master', 'treasure_seeker', 'speed_runner', 'combo_king', 'combo_king', 'level_master'], 'eve': ['level_master', 'treasure_seeker', 'first_blood', 'treasure_seeker', 'first_blood', 'treasure_seeker'], 'frank': ['explorer', 'boss_hunter', 'first_blood', 'explorer', 'first_blood', 'boss_hunter']}
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tracker_system(players)
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