module 7 ex 0 to 2

This commit is contained in:
2026-03-02 15:49:13 +01:00
parent 2cb7f24a8e
commit 164445bb42
12 changed files with 189 additions and 10 deletions

0
07/__init__.py Normal file
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@@ -1,5 +1,4 @@
from abc import ABC, abstractmethod
from typing import Union
class Card(ABC):

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@@ -1,4 +1,4 @@
from Card import Card
from .Card import Card
from typing import Dict, Union

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@@ -1,4 +1,4 @@
from ex0.Card import Card
from ex0 import Card
from typing import Union
@@ -24,4 +24,11 @@ class ArtifactCard(Card):
return {}
def activate_ability(self) -> dict:
pass
if self.durability <= 0:
return {
"name": self.name,
"durability": self.durability,
"destroyed": True,
}
self.durability -= 1
return self.get_card_info()

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@@ -21,10 +21,12 @@ class Deck:
shuffle(self.cards)
def draw_card(self) -> Card:
pass
self.shuffle()
return self.cards.pop()
def get_deck_stats(self) -> dict:
from . import ArtifactCard, SpellCard
from .ArtifactCard import ArtifactCard
from .SpellCard import SpellCard
creatures = 0
spells = 0

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@@ -1,4 +1,4 @@
from ex0.Card import Card
from ex0 import Card
from typing import Union
@@ -10,7 +10,7 @@ class SpellCard(Card):
self.effect_type = effect_type
def play(self, game_state: dict) -> dict:
try:
try:
res: dict[str, Union[int, str]] = {}
if game_state["mana"] < 3:
raise Exception("Not enough mana")
@@ -22,5 +22,5 @@ class SpellCard(Card):
print(err)
return {}
def resolve_effect(self, targets: list) -> dict:
pass
def resolve_effect(self, targets: list) -> dict:
return {"card": self.name, "targets": targets, "resolved": True}

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@@ -0,0 +1,32 @@
def main():
from .Deck import Deck
from .SpellCard import SpellCard
from .ArtifactCard import ArtifactCard
from ex0 import CreatureCard
print("=== DataDeck Deck Builder ===\n")
deck = Deck()
print("Building deck with different card types...")
deck.add_card(
SpellCard("Lightning Bolt", 5, "Common", "Deal 3 dammage to target")
)
deck.add_card(
ArtifactCard(
"Mana Crystal", 7, "Medium", 1, "Permanent: +1 mana per turn"
)
)
deck.add_card(CreatureCard("Fire dragon", 10, "Rare", 15, 20))
print(f"Deck stats: {deck.get_deck_stats()}")
print("\nDrawing and playing cards:\n")
for _ in range(deck.get_deck_stats()["total_card"]):
try:
card = deck.draw_card()
print(f"Drew: {card.name} ({card.__class__.__name__})")
print(f"{card.play({'mana': 5})}\n")
except Exception as err:
print(err)
print("Polymorphism in action: Same interface, different card behaviors!")
if __name__ == "__main__":
main()

12
07/ex2/Combatable.py Normal file
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@@ -0,0 +1,12 @@
from abc import ABC, abstractmethod
class Combatable(ABC):
@abstractmethod
def attack(self, target: str) -> dict: ...
@abstractmethod
def defend(self, incoming_damage: int) -> dict: ...
@abstractmethod
def get_combate_stats(self) -> dict: ...

87
07/ex2/EliteCard.py Normal file
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@@ -0,0 +1,87 @@
from ex0.Card import Card
from .Combatable import Combatable
from .Magical import Magical
from typing import Union
class EliteCard(Card, Combatable, Magical):
def __init__(
self,
name: str,
cost: int,
rarity: str,
damage: int,
health: int,
shield: int,
initial_mana: int,
spell_cost: int,
) -> None:
super().__init__(name, cost, rarity)
self.damage = damage
self.health = health
self.shield = shield
self.mana = initial_mana
self.spell_cost = spell_cost
def play(self, game_state: dict) -> dict:
try:
res: dict[str, int | str] = {}
if game_state["mana"] < 5:
raise Exception("Not enough mana")
res["card_played"] = self.name
res["mana_used"] = 5
res["effect"] = "Creature summoned to battlefield"
return res
except Exception as err:
print(err)
return {}
def attack(self, target: str) -> dict:
return {
"attacker": self.name,
"target": target,
"damage_dealt": self.damage,
"combat_type": "melee",
}
def defend(self, incoming_damage: int) -> dict:
res: dict[str, Union[str, int, bool]] = {}
res["defender"] = self.name
if incoming_damage <= self.shield:
res["damage_blocked"] = incoming_damage
res["damage_taken"] = 0
else:
res["damage_taken"] = incoming_damage - self.shield
res["damage_blocked"] = self.shield
self.health -= incoming_damage - self.shield
res["still_alive"] = self.health > 0
return res
def get_combate_stats(self) -> dict:
return {
"damage": self.damage,
"health": self.health,
"shield": self.shield,
}
def cast_spell(self, spell_name: str, targets: list) -> dict:
try:
if self.mana < self.spell_cost:
raise Exception("Not enough mana")
self.mana -= self.spell_cost
return {
"caster": self.name,
"spell": spell_name,
"targets": targets,
"mana_used": self.spell_cost,
}
except Exception as err:
print(err)
return {}
def channel_mana(self, amount: int) -> dict:
self.mana += amount
return {"channeled": amount, "total_mana": self.mana}
def get_magic_stats(self) -> dict:
return {"mana": self.mana, "spell cost": self.spell_cost}

12
07/ex2/Magical.py Normal file
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@@ -0,0 +1,12 @@
from abc import ABC, abstractmethod
class Magical(ABC):
@abstractmethod
def cast_spell(self, spell_name: str, targets: list) -> dict: ...
@abstractmethod
def channel_mana(self, amount: int) -> dict: ...
@abstractmethod
def get_magic_stats(self) -> dict: ...

7
07/ex2/__init__.py Normal file
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@@ -0,0 +1,7 @@
from .Combatable import Combatable
from .Magical import Magical
from .EliteCard import EliteCard
__version__ = "1.0.0"
__author__ = "dgaillet"
__all__ = ["Combatable", "Magical", "EliteCard"]

21
07/ex2/main.py Normal file
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@@ -0,0 +1,21 @@
def main():
from .EliteCard import EliteCard
print("=== DataDeck Ability System ===\n")
card = EliteCard("Arcane Warrior", 25, "Legendary", 5, 20, 3, 4, 4)
print("EliteCard capabilities:")
print("- Card: ['play', 'get_card_info', 'is_playable']")
print("- Combatable: ['attack', 'defend', 'get_combat_stats']")
print("- Magical: ['cast_spell', 'channel_mana', 'get_magic_stats']")
print("\nPlaying Arcane Warrior (Elite Card):\n")
print("Combat phase:")
print(f"Attack result: {card.attack('Enemy')}")
print(f"Defense result: {card.defend(5)}")
print("\nMagic phase:")
print(f"Spell cast: {card.cast_spell('Fireball', ['Enemy1', 'Enemy2'])}")
print(f"Mana channel: {card.channel_mana(3)}")
print("Multiple interface implementation successful!")
if __name__ == "__main__":
main()